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Medieval 2.5D Side-Scroller

This is a 2.5D level themed primarily as a medieval castle interior with an underground waterway. You play as an acrobatic thief who desires to break into the castle and reach the treasure room deep within. Depending on the path the player takes he or she will face a number of different challenges. My design goals were to use a mixture of cramped and open spaces, provide alternate pathways for navigation and use the game mechanics to let players feel like an acrobatic thief.

This level is a whitebox with basic color and lighting. All the scripts used were originally pre-built, I only designed the level, the enemies and how each of the scripts were used.

Medieval 2.5D Side-Scroller Gameplay

Side View Papermap

Side View Papermap

Player Game Mechanics

Player Game Mechanics

Enemy Game Mechanics

Enemy Game Mechanics

Image Collage for Level Reference and Inspiration

Image Collage for Level Reference and Inspiration